But as you pointed out, we could not reveal a lot of what we were building with Metal Slug due to finalizing some of our agreements and it just did not lead to a place where it was reasonable for us to keep pursuing. And doing LBE based games was our attempt to ride through what a lot of people are calling the “VR winter”. “We did try to pivot into other unmentioned areas. But the production of this version had to halt due to the funding issue as mentioned earlier. But this one was never shown to the public. We did see healthy amount of downloads initially and internally, we have a version of the game that was improved from this test. So the beta test was limited on the North American region on PS4 alone. The main goal was to test gameplay and network issues. ” We had our game up on PSVR for about 8 months. “Long story short, it just comes down to slow adaptation of VR market’s growth and my failure to bring in enough funding to launch World War Toons properly and do live ops,” Chung wrote. Speaking to UploadVR over email, studio CEO James Chung spoke a little about Roqovan’s demise. The World Wars Toons IP will go to a new company. “We really tried our best to make the game happen, but it wasn’t to be.” “Bigger bad news is that Studio Roqovan is no more,” the Facebook post reads. The original World War Toons has been “put to sleep” too. However, due to issues that “unfortunately could not be resolved” the Metal Slug content has been completely removed. In a Facebook post last week, Roqovan revealed that the game had now launched in Korean arcades. Last September, we reported that Roqovan was partnering with SNK to developer an arcade crossover with the Metal Slug franchise. World War Toons never returned to the PlayStation Store. At the time, the developer explained that “increasing difficulty of having both VR and 2D gameplay interacting together began to compromise what we could make at the timeframe we wanted to keep.” However, the studio removed the game from the PlayStation Store in September 2017. The game launched in open beta in the US for Sony’s PSVR headset when it released back in 2016. In 2015 Studio Roqovan (then named Reload Studios) raised $4 million to make the game a reality. It featured optional VR support set in a cartoonish version of the Second World War. World Wars Toons, one of VR’s earliest hopes for a great first-person shooter (FPS), is no more as developer Studio Roqovan closes its doors.
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